And it’s awesome (of course it’s awesome, how could it be anything else?). This was written three years ago, and seems a bit simplistic right now. But whatever, here it is.
I bought “Knee-Deep in the Dead” because I wanted a light read and I was interested in how the authors remix a video game into literature. I read the first 100 pages in two days, enjoying the cheesy inner monologue and the hack’n’slash encounters with zombies.
It was exactly what I expected after playing the game countless times. The authors stick very close to the level-progression of the game, making it easy to reminisce in nostalgia and compare it to your personal experience.
They filled some of the gaps in the story-line by interpreting some of the visuals you encounter in the game (e.g. they theorize about why aliens use human symbols inside their buildings).
So all is well and good? Not quite so. After 150 pages, it sorta became a rinse-and-repeat affair. Sure, there’s not much to say about a game that has “kill everything that moves” as its prime objective.
Zombies increase and bigger foes appear, but I never felt any concern for the main character. Maybe because I knew there were still 150 pages to go, and he was the main character.
Anyway, don’t expect Shakespeare, but more of a dumb Clive Barker, and you’re set.